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The Next Processor Change is Within ARMs Reach

As you may have seen, I sent the following Tweet: “The Apple ARM MacBook future is coming, maybe sooner than people expect” https://twitter.com/choco_bit/status/1266200305009676289?s=20
Today, I would like to further elaborate on that.
tl;dr Apple will be moving to Arm based macs in what I believe are 4 stages, starting around 2015 and ending around 2023-2025: Release of T1 chip Macbooks, release of T2 chip Macbooks, Release of at least one lower end model Arm Macbook, and transitioning full lineup to Arm. Reasons for each are below.
Apple is very likely going to switch to switch their CPU platform to their in-house silicon designs with an ARM architecture. This understanding is a fairly common amongst various Apple insiders. Here is my personal take on how this switch will happen and be presented to the consumer.
The first question would likely be “Why would Apple do this again?”. Throughout their history, Apple has already made two other storied CPU architecture switches - first from the Motorola 68k to PowerPC in the early 90s, then from PowerPC to Intel in the mid 2000s. Why make yet another? Here are the leading reasons:
A common refrain heard on the Internet is the suggestion that Apple should switch to using CPUs made by AMD, and while this has been considered internally, it will most likely not be chosen as the path forward, even for their megalithic giants like the Mac Pro. Even though AMD would mitigate Intel’s current set of problems, it does nothing to help the issue of the x86_64 architecture’s problems and inefficiencies, on top of jumping to a platform that doesn’t have a decade of proven support behind it. Why spend a lot of effort re-designing and re- optimizing for AMD’s platform when you can just put that effort into your own, and continue the vertical integration Apple is well-known for?
I believe that the internal development for the ARM transition started around 2015/2016 and is considered to be happening in 4 distinct stages. These are not all information from Apple insiders; some of these these are my own interpretation based off of information gathered from supply-chain sources, examination of MacBook schematics, and other indicators from Apple.

Stage1 (from 2014/2015 to 2017):

The rollout of computers with Apple’s T1 chip as a coprocessor. This chip is very similar to Apple’s T8002 chip design, which was used for the Apple Watch Series 1 and Series 2. The T1 is primarily present on the first TouchID enabled Macs, 2016 and 2017 model year MacBook Pros.
Considering the amount of time required to design and validate a processor, this stage most likely started around 2014 or 2015, with early experimentation to see whether an entirely new chip design would be required, or if would be sufficient to repurpose something in the existing lineup. As we can see, the general purpose ARM processors aren’t a one- trick pony.
To get a sense of the decision making at the time, let’s look back a bit. The year is 2016, and we're witnessing the beginning of stagnation of Intel processor lineup. There is not a lot to look forward to other than another “+” being added to the 14nm fabrication process. The MacBook Pro has used the same design for many years now, and its age is starting to show. Moving to AMD is still very questionable, as they’ve historically not been able to match Intel’s performance or functionality, especially at the high end, and since the “Ryzen” lineup is still unreleased, there is absolutely no benchmarks or other data to show they are worth consideration, and AMD’s most recent line of “Bulldozer” processors were very poorly received. Now is probably as good a time as any to begin experimenting with the in-house ARM designs, but it’s not time to dive into the deep end yet, our chips are not nearly mature enough to compete, and it’s not yet certain how long Intel will be stuck in the mud. As well, it is widely understood that Apple and Intel have an exclusivity contract in exchange for advantageous pricing. Any transition would take considerable time and effort, and since there are no current viable alternative to Intel, the in-house chips will need to advance further, and breaching a contract with Intel is too great a risk. So it makes sense to start with small deployments, to extend the timeline, stretch out to the end of the contract, and eventually release a real banger of a Mac.
Thus, the 2016 Touch Bar MacBooks were born, alongside the T1 chip mentioned earlier. There are good reasons for abandoning the piece of hardware previously used for a similar purpose, the SMC or System Management Controller. I suspect that the biggest reason was to allow early analysis of the challenges that would be faced migrating Mac built- in peripherals and IO to an ARM-based controller, as well as exploring the manufacturing, power, and performance results of using the chips across a broad deployment, and analyzing any early failure data, then using this to patch any issues, enhance processes, and inform future designs looking towards the 2nd stage.
The former SMC duties now moved to T1 includes things like
The T1 chip also communicates with a number of other controllers to manage a MacBook’s behavior. Even though it’s not a very powerful CPU by modern standards, it’s already responsible for a large chunk of the machine’s operation. Moving control of these peripherals to the T1 chip also brought about the creation of the fabled BridgeOS software, a shrunken-down watchOS-based system that operates fully independently of macOS and the primary Intel processor.
BridgeOS is the first step for Apple’s engineering teams to begin migrating underlying systems and services to integrate with the ARM processor via BridgeOS, and it allowed internal teams to more easily and safely develop and issue firmware updates. Since BridgeOS is based on a standard and now well-known system, it means that they can leverage existing engineering expertise to flesh out the T1’s development, rather than relying on the more arcane and specialized SMC system, which operates completely differently and requires highly specific knowledge to work with. It also allows reuse of the same fabrication pipeline used for Apple Watch processors, and eliminated the need to have yet another IC design for the SMC, coming from a separate source, to save a bit on cost.
Also during this time, on the software side, “Project Marzipan”, today Catalyst, came into existence. We'll get to this shortly.
For the most part, this Stage 1 went without any major issues. There were a few firmware problems at first during the product launch, but they were quickly solved with software updates. Now that engineering teams have had experience building for, manufacturing, and shipping the T1 systems, Stage 2 would begin.

Stage2 (2018-Present):

Stage 2 encompasses the rollout of Macs with the T2 coprocessor, replacing the T1. This includes a much wider lineup, including MacBook Pro with Touch Bar, starting with 2018 models, MacBook Air starting with 2018 models, the iMac Pro, the 2019 Mac Pro, as well as Mac Mini starting in 2018.
With this iteration, the more powerful T8012 processor design was used, which is a further revision of the T8010 design that powers the A10 series processors used in the iPhone 7. This change provided a significant increase in computational ability and brought about the integration of even more devices into T2. In addition to the T1’s existing responsibilities, T2 now controls:
Those last 2 points are crucial for Stage 2. Under this new paradigm, the vast majority of the Mac is now under the control of an in-house ARM processor. Stage 2 also brings iPhone-grade hardware security to the Mac. These T2 models also incorporated a supported DFU (Device Firmware Update, more commonly “recovery mode”), which acts similarly to the iPhone DFU mode and allows restoration of the BridgeOS firmware in the event of corruption (most commonly due to user-triggered power interruption during flashing).
Putting more responsibility onto the T2 again allows for Apple’s engineering teams to do more early failure analysis on hardware and software, monitor stability of these machines, experiment further with large-scale production and deployment of this ARM platform, as well as continue to enhance the silicon for Stage 3.
A few new user-visible features were added as well in this stage, such as support for the passive “Hey Siri” trigger, and offloading image and video transcoding to the T2 chip, which frees up the main Intel processor for other applications. BridgeOS was bumped to 2.0 to support all of these changes and the new chip.
On the macOS software side, what was internally known as Project Marzipan was first demonstrated to the public. Though it was originally discovered around 2017, and most likely began development and testing within later parts of Stage 1, its effects could be seen in 2018 with the release of iPhone apps, now running on the Mac using the iOS SDKs: Voice Recorder, Apple News, Home, Stocks, and more, with an official announcement and public release at WWDC in 2019. Catalyst would come to be the name of Marzipan used publicly. This SDK release allows app developers to easily port iOS apps to run on macOS, with minimal or no code changes, and without needing to develop separate versions for each. The end goal is to allow developers to submit a single version of an app, and allow it to work seamlessly on all Apple platforms, from Watch to Mac. At present, iOS and iPadOS apps are compiled for the full gamut of ARM instruction sets used on those devices, while macOS apps are compiled for x86_64. The logical next step is to cross this bridge, and unify the instruction sets.
With this T2 release, the new products using it have not been quite as well received as with the T1. Many users have noticed how this change contributes further towards machines with limited to no repair options outside of Apple’s repair organization, as well as some general issues with bugs in the T2.
Products with the T2 also no longer have the “Lifeboat” connector, which was previously present on 2016 and 2017 model Touch Bar MacBook Pro. This connector allowed a certified technician to plug in a device called a CDM Tool (Customer Data Migration Tool) to recover data off of a machine that was not functional. The removal of this connector limits the options for data recovery in the event of a problem, and Apple has never offered any data recovery service, meaning that a irreparable failure of the T2 chip or the primary board would result in complete data loss, in part due to the strong encryption provided by the T2 chip (even if the data got off, the encryption keys were lost with the T2 chip). The T2 also brought about the linkage of component serial numbers of certain internal components, such as the solid state storage, display, and trackpad, among other components. In fact, many other controllers on the logic board are now also paired to the T2, such as the WiFi and Bluetooth controller, the PMIC (Power Management Controller), and several other components. This is the exact same system used on newer iPhone models and is quite familiar to technicians who repair iPhone logic boards. While these changes are fantastic for device security and corporate and enterprise users, allowing for a very high degree of assurance that devices will refuse to boot if tampered with in any way - even from storied supply chain attacks, or other malfeasance that can be done with physical access to a machine - it has created difficulty with consumers who more often lack the expertise or awareness to keep critical data backed up, as well as the funds to perform the necessary repairs from authorized repair providers. Other issues reported that are suspected to be related to T2 are audio “cracking” or distortion on the internal speakers, and the BridgeOS becoming corrupt following a firmware update resulting in a machine that can’t boot.
I believe these hiccups will be properly addressed once macOS is fully integrated with the ARM platform. This stage of the Mac is more like a chimera of an iPhone and an Intel based computer. Technically, it does have all of the parts of an iPhone present within it, cellular radio aside, and I suspect this fusion is why these issues exist.
Recently, security researchers discovered an underlying security problem present within the Boot ROM code of the T1 and T2 chip. Due to being the same fundamental platform as earlier Apple Watch and iPhone processors, they are vulnerable to the “checkm8” exploit (CVE-2019-8900). Because of how these chips operate in a Mac, firmware modifications caused by use of the exploit will persist through OS reinstallation and machine restarts. Both the T1 and T2 chips are always on and running, though potentially in a heavily reduced power usage state, meaning the only way to clean an exploited machine is to reflash the chip, triggering a restart, or to fully exhaust or physically disconnect the battery to flush its memory. Fortunately, this exploit cannot be done remotely and requires physical access to the Mac for an extended duration, as well as a second Mac to perform the change, so the majority of users are relatively safe. As well, with a very limited execution environment and access to the primary system only through a “mailbox” protocol, the utility of exploiting these chips is extremely limited. At present, there is no known malware that has used this exploit. The proper fix will come with the next hardware revision, and is considered a low priority due to the lack of practical usage of running malicious code on the coprocessor.
At the time of writing, all current Apple computers have a T2 chip present, with the exception of the 2019 iMac lineup. This will change very soon with the expected release of the 2020 iMac lineup at WWDC, which will incorporate a T2 coprocessor as well.
Note: from here on, this turns entirely into speculation based on info gathered from a variety of disparate sources.
Right now, we are in the final steps of Stage 2. There are strong signs that an a MacBook (12”) with an ARM main processor will be announced this year at WWDC (“One more thing...”), at a Fall 2020 event, Q1 2021 event, or WWDC 2021. Based on the lack of a more concrete answer, WWDC2020 will likely not see it, but I am open to being wrong here.

Stage3 (Present/2021 - 2022/2023):

Stage 3 involves the first version of at least one fully ARM-powered Mac into Apple’s computer lineup.
I expect this will come in the form of the previously-retired 12” MacBook. There are rumors that Apple is still working internally to perfect the infamous Butterfly keyboard, and there are also signs that Apple is developing an A14x based processors with 8-12 cores designed specifically for use as the primary processor in a Mac. It makes sense that this model could see the return of the Butterfly keyboard, considering how thin and light it is intended to be, and using an A14x processor would make it will be a very capable, very portable machine, and should give customers a good taste of what is to come.
Personally, I am excited to test the new 12" “ARMbook”. I do miss my own original 12", even with all the CPU failure issues those older models had. It was a lovely form factor for me.
It's still not entirely known whether the physical design of these will change from the retired version, exactly how many cores it will have, the port configuration, etc. I have also heard rumors about the 12” model possibly supporting 5G cellular connectivity natively thanks to the A14 series processor. All of this will most likely be confirmed soon enough.
This 12” model will be the perfect stepping stone for stage 3, since Apple’s ARM processors are not yet a full-on replacement for Intel’s full processor lineup, especially at the high end, in products such as the upcoming 2020 iMac, iMac Pro, 16” MacBook Pro, and the 2019 Mac Pro.
Performance of Apple’s ARM platform compared to Intel has been a big point of contention over the last couple years, primarily due to the lack of data representative of real-world desktop usage scenarios. The iPad Pro and other models with Apple’s highest-end silicon still lack the ability to execute a lot of high end professional applications, so data about anything more than video editing and photo editing tasks benchmarks quickly becomes meaningless. While there are completely synthetic benchmarks like Geekbench, Antutu, and others, to try and bridge the gap, they are very far from being accurate or representative of the real real world performance in many instances. Even though the Apple ARM processors are incredibly powerful, and I do give constant praise to their silicon design teams, there still just isn’t enough data to show how they will perform for real-world desktop usage scenarios, and synthetic benchmarks are like standardized testing: they only show how good a platform is at running the synthetic benchmark. This type of benchmark stresses only very specific parts of each chip at a time, rather than how well it does a general task, and then boil down the complexity and nuances of each chip into a single numeric score, which is not a remotely accurate way of representing processors with vastly different capabilities and designs. It would be like gauging how well a person performs a manual labor task based on averaging only the speed of every individual muscle in the body, regardless of if, or how much, each is used. A specific group of muscles being stronger or weaker than others could wildly skew the final result, and grossly misrepresent performance of the person as a whole. Real world program performance will be the key in determining the success and future of this transition, and it will have to be great on this 12" model, but not just in a limited set of tasks, it will have to be great at *everything*. It is intended to be the first Horseman of the Apocalypse for the Intel Mac, and it better behave like one. Consumers have been expecting this, especially after 15 years of Intel processors, the continued advancement of Apple’s processors, and the decline of Intel’s market lead.
The point of this “demonstration” model is to ease both users and developers into the desktop ARM ecosystem slowly. Much like how the iPhone X paved the way for FaceID-enabled iPhones, this 12" model will pave the way towards ARM Mac systems. Some power-user type consumers may complain at first, depending on the software compatibility story, then realize it works just fine since the majority of the computer users today do not do many tasks that can’t be accomplished on an iPad or lower end computer. Apple needs to gain the public’s trust for basic tasks first, before they will be able to break into the market of users performing more hardcore or “Pro” tasks. This early model will probably not be targeted at these high-end professionals, which will allow Apple to begin to gather early information about the stability and performance of this model, day to day usability, developmental issues that need to be addressed, hardware failure analysis, etc. All of this information is crucial to Stage 4, or possibly later parts of Stage 3.
The 2 biggest concerns most people have with the architecture change is app support and Bootcamp.
Any apps released through the Mac App Store will not be a problem. Because App Store apps are submitted as LLVM IR (“Bitcode”), the system can automatically download versions compiled and optimized for ARM platforms, similar to how App Thinning on iOS works. For apps distributed outside the App Store, thing might be more tricky. There are a few ways this could go:
As for Bootcamp, while ARM-compatible versions of Windows do exist and are in development, they come with their own similar set of app support problems. Microsoft has experimented with emulating x86_64 on their ARM-based Surface products, and some other OEMs have created their own Windows-powered ARM laptops, but with very little success. Performance is a problem across the board, with other ARM silicon not being anywhere near as advanced, and with the majority of apps in the Windows ecosystem that were not developed in-house at Microsoft running terribly due to the x86_64 emulation software. If Bootcamp does come to the early ARM MacBook, it more than likely will run like very poorly for anything other than Windows UWP apps. There is a high chance it will be abandoned entirely until Windows becomes much more friendly to the architecture.
I believe this will also be a very crucial turning point for the MacBook lineup as a whole. At present, the iPad Pro paired with the Magic Keyboard is, in many ways, nearly identical to a laptop, with the biggest difference being the system software itself. While Apple executives have outright denied plans of merging the iPad and MacBook line, that could very well just be a marketing stance, shutting the down rumors in anticipation of a well-executed surprise. I think that Apple might at least re-examine the possibility of merging Macs and iPads in some capacity, but whether they proceed or not could be driven by consumer reaction to both products. Do they prefer the feel and usability of macOS on ARM, and like the separation of both products? Is there success across the industry of the ARM platform, both at the lower and higher end of the market? Do users see that iPadOS and macOS are just 2 halves of the same coin? Should there be a middle ground, and a new type of product similar to the Surface Book, but running macOS? Should Macs and iPads run a completely uniform OS? Will iPadOS ever see exposed the same sort of UNIX-based tools for IT administrators and software developers that macOS has present? These are all very real questions that will pop up in the near future.
The line between Stage 3 and Stage 4 will be blurry, and will depend on how Apple wishes to address different problems going forward, and what the reactions look like. It is very possible that only 12” will be released at first, or a handful more lower end model laptop and desktop products could be released, with high performance Macs following in Stage 4, or perhaps everything but enterprise products like Mac Pro will be switched fully. Only time will tell.

Stage 4 (the end goal):

Congratulations, you’re made it to the end of my TED talk. We are now well into the 2020s and COVID-19 Part 4 is casually catching up to the 5G = Virus crowd. All Macs have transitioned fully to ARM. iMac, MacBooks Pro and otherwise, Mac Pro, Mac Mini, everything. The future is fully Apple from top to bottom, and vertical integration leading to market dominance continues. Many other OEM have begun to follow in this path to some extent, creating more demand for a similar class of silicon from other firms.
The remainder here is pure speculation with a dash of wishful thinking. There are still a lot of things that are entirely unclear. The only concrete thing is that Stage 4 will happen when everything is running Apple’s in- house processors.
By this point, consumers will be quite familiar with the ARM Macs existing, and developers have had have enough time to transition apps fully over to the newly unified system. Any performance, battery life, or app support concerns will not be an issue at this point.
There are no more details here, it’s the end of the road, but we are left with a number of questions.
It is unclear if Apple will stick to AMD's GPUs or whether they will instead opt to use their in-house graphics solutions that have been used since the A11 series of processors.
How Thunderbolt support on these models of Mac will be achieved is unknown. While Intel has made it openly available for use, and there are plans to have USB and Thunderbolt combined in a single standard, it’s still unclear how it will play along with Apple processors. Presently, iPhones do support connecting devices via PCI Express to the processor, but it has only been used for iPhone and iPad storage. The current Apple processors simply lack the number of lanes required for even the lowest end MacBook Pro. This is an issue that would need to be addressed in order to ship a full desktop-grade platform.
There is also the question of upgradability for desktop models, and if and how there will be a replaceable, socketed version of these processors. Will standard desktop and laptop memory modules play nicely with these ARM processors? Will they drop standard memory across the board, in favor of soldered options, or continue to support user-configurable memory on some models? Will my 2023 Mac Pro play nicely with a standard PCI Express device that I buy off the shelf? Will we see a return of “Mac Edition” PCI devices?
There are still a lot of unknowns, and guessing any further in advance is too difficult. The only thing that is certain, however, is that Apple processors coming to Mac is very much within arm’s reach.
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The Division 2 - Title Update 10 - Patch Notes

Title Update 10 - Patch Notes

*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
 

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
 

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.
 

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
 

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
 

New Exotics

SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
 

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
 

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder's primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks
 

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage
 

New Gear Sets

Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
 

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
 

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
 

New Gear Brand

Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health
 

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.
 

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
 

New Talents

Weapon Talent: Future Perfect
  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s
 
Weapon Talent: In Sync
  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.
 
Backpack Talent: Adrenaline Rush
  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s
 
Chest Talent: Headhunter
  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

Gameplay Changes

Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs
 

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote's Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
 

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
 

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level
 

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category
 

Conflict

  • Added Season/SHD experience gain on Conflict level-up
 

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials
 

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat
 

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
 

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
 

RPG Balance

 

Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
 

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
 

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
 

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%
 
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
 
  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
 
  • * Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
 
  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.
    Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
 
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
 

Weapon Balance

 

Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 - 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase
 

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase
  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes
  • Infantry MG5 – 3.2% damage decrease
 

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 - 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase
  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease
 

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase
  • SOCOM M1A – No changes
  • M16A2 – No changes
  • USC .45 ACP - 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 - 11.8% damage decrease
  • Classic M1A - 12.6% damage decrease
 

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase
 

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase
 

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 - 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R - 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer's M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase
  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease
 

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
 
The Bighorn
  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
 
Eagle Bearer
  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
 
Chameleon
  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.
 
Bullet King
  • Damage increased by +2.6%
 
Nemesis
  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
 
Liberty
  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.
 
Merciless/Ruthless
  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
 
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
 
Diamondback
  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.
 
Lullaby/Sweet Dreams
  • Damage increased by +11.0%
 
Lady Death
  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
 
The Chatterbox
  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50
 
Pestilence
  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
 
NinjaBike Messenger Kneepads
  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
 
Dodge City Gunslinger Holster
  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.
 
BTSU Datagloves
  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.
 
Sawyer's Kneeguards
  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.
 

Gear Set Changes

Hard Wired
  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
 
Ongoing Directive
  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%
 
Tip of the Spear
  • Main Talent (PVE)
    • Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
 
Aces and Eights
  • Main Talent
    • "Poker Face" backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%
 
System Corruption
  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
 
Striker’s Battlegear
  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
 
Negotiators Dilemma
  • Damage transfers on the initial bullet that marks a new target
 
Hard Wired
  • Increased 3-piece Repair Skills bonus from +15% to +30%
 
Brand Set Changes Alps Summit Armament
  • Increased 1-piece Repair Skills bonus from +15% to +20%
 
Murakami Industries
  • Increased 2-piece Repair Skills bonus from +15% to +20%
 
Richter & Kaiser
  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%
 
Providence Defense
  • Increased 1-piece Headshot Damage bonus from +10% to +15%
 
Airaldi Holdings
  • Increased 2-piece Headshot Damage bonus from +10% to +15%
 
Grupo Sombra S.A
  • Increased 3-piece Headshot Damage bonus from +10% to +15%
 
Overlord Armaments
  • Increased 2-piece Accuracy bonus from +10% to +20%
 
Douglas & Harding
  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%
 
Fenris Group AB
  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%
 

Specialization Changes

  • Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
 

Skill Changes

UI
  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
 
Seeker Mine
  • Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
 
Hive
  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
  • Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
 
Chem Launcher
  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
 
Firefly
  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s
 
Pulse
  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s
 
Shock Trap
  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
 

Further Bugfixes:

=> Source
submitted by JokerUnique to thedivision [link] [comments]

The mayor of Bozeman, Chris Mhel, is accused of being overly aggressive by multiple people. This is a copy of an email I received in regards to that.

September 7, 2020 Labor Day
Members of the Bozeman City Commission, Because I cannot remain silent if I deserve to have any claim to continue to care about the rights, safety, equitable and fair treatment of women to advance gender and all equity in our community, I will do this as an individual and not on behalf of any organization. Preparing and sharing this Statement does not give me any pleasure and I hated to have to go through the pain of these records and memories again in order to respond. These statements of harmful and harassing treatment toward Bozeman City employees by our Mayor strongly influenced me that we who have suffered or witnessed this must step forward. I strongly urge everyone who is reading or listening to this - PLEASE review ALL the attached Freedom Of Information Act (FOIA) documents from our current and former City Employees – many from women, but not all – to understand this: those leaders appearing to be women-supporting, liberal or even progressive men who are in power can and in this case with the Mayor, have profoundly harmed our City’s workforce including the 1st and only women City Manager, many have said was our most successful ever. And most employees who all want the Mayor removed. From the Bozeman City Commission Agenda for September 8, 2020, the FOIA Documents – open to read all 3 sections plus those from Commissioner Cunningham (total of 4):
Discussion of Documents Related to Public Records Requests (Sullivan)
I am writing and speaking about my experiences with Chris Mehl, from and since April 19, 2018.
This date is when a leader of a local women’s business organization and I had a meeting with then Deputy Mayor Mehl (DM) to share and exchange around our City for CEDAW women’s human rights campaign to create safe, equitable and fair employment and living conditions in our community. Our meeting goal, quite simply in the same manner of our successful Equal Pay for Equal Work Resolution adopted by the City three years earlier, was to meet with each City Commissioner for an opportunity to educate, exchange around and get their advice about our proposed policy to advance women’s human rights in the workplace, schools, and our overall community through adoption of an Ordinance or Resolution. Over 70 Cities large and small throughout the U.S. have done this. Because at that time Mayor Andrus chose not to meet with any representatives of our campaign, the DM indicated he would stand in for the Mayor and learn more himself. I also indicated to the DM that there would be another representative from the local women’s business organization - a part of our City for CEDAW Leadership team who would join me. In our thorough preparation to meet with the DM – as with every Commission and community leader - we reached out to other current and former City leaders about how to approach and what best to say. At that time, I was warned by several of them that the DM “had a temper” and then I also shared that with this leader accompanying me, having no idea what that information could truly mean to each of us and our lives following. We spent an hour on April 19, 2018 from 4:00-5:00 pm at Sola Café, at the request of the DM, with several other customers nearby in the back section. While we had a carefully prepared outline of talking points of why we are requesting this now and how a policy to advance the human rights of all women and girls could benefit the City of Bozeman, we of course wanted to hear and address the DM’s questions and concerns. This meeting began by the DM with heated accusations made in anger and outrage to us in a shouting communication style about the fact that we dared to ask for this policy and goal – especially since the DM stated the Mayor already said she wouldn’t meet with our Campaign and didn’t we already have an Equal Pay Resolution. He then moved into accusatory rapid talking points ranging from how adopting a women’s human rights ordinance would cost at least $500,000 to conduct a City needs assessment to identify and address evidence of measurable gender and other discrimination and how could we waste the City’s tax dollars that way…..and the fact that children in our City have food insecurity and why should we fund a study instead of feeding the children? In trying to even answer or explore options we couldn’t get a word in for the first 30-45 minutes of his berating, bulling, belittlement and harassing “leadership style” that appeared to communicate his job was to intimidate and diminish us to the point that we would never return to the Mayor or City nor continue to educate and advance for any further women’s human rights.
As we tried to both indicate that such a study was important to identify evidence of where gender and other discrimination existed in the institutions and sectors of our City and also recommend best practices to eradicate them – as recently well demonstrated by the Bozeman United for Racial Justice which only required 2 Marches of thousands of Bozeman residents and we congratulate them! – would cost from $10-20K and we already planned to ask other organizations for their support including MSU, Women’s Foundations, donors and more! In addition, if there was great urgency about Bozeman children’s food security, our Campaign’s issue as well - the results of our study was intended to strategically focus scarce tax dollars on which of our children and families needed assistance. And from lived experience - we know many of them were likely from single parent, underpaid, women-headed households. And that a gender analysis that included race/ethnicity, income, age and more would benefit all city policies, strategic planning, budgeting and employee workplace conditions beyond pay equity disparities to include prevention of sexual, racial harassment and other corrosive and harmful behaviors.
But the DM couldn’t or wouldn’t listen until the final few minutes of this torturous hour when we calmed him down and pointed out some of the less costly or free policies other 70 Cities for CEDAW in the US have used to further women’s safety and economic security in their communities. Meanwhile those Sola Café customers and staff also witnessed the DM “leadership style” and more. After he left, we were asked,” who was that?” We said, “that’s your upcoming Mayor.” After the DM left, the volunteer leader and I tried to debrief this experience because this was so shocking - this was way more than a “Temper” issue - and appeared to be a pattern if we needed to be forewarned before meeting with the DM. In preparation for this Statement to the Commission, I needed to review and decided I will share my notes exchanged with my colleague from that DM meeting - written a day later, April 20, 2018: Quite honestly I did not expect the level to which I felt he [DM] was bullying, belittling and setting up so much opposition that he really didn't want to know any answers to the questions; he simply wanted to use them as a chance to humiliate us. I'm very, very angry and very unhappy about what he did; it was totally unnecessary and it was not fitting for a Deputy Mayor and future Mayor of our community. I'm going to be meeting with [another leader] today about their liaison with the School Board and I'm going to let them know some of what happened and get advice. I am drafting a letter this morning to Chris that follows up with Cyndy's email and why the over 20 people that were consulted about this Campaign did not see it as he did, because I don't think again he read this information very carefully. I'm going to ask you to look at it if you don't mind and share it with [ ] when I meet her with her tomorrow before I send it out. I don't want to do anything in anger. So I'm venting a little but you were wonderful and honestly we didn't need to come in with a bargaining position. We were there to learn what concerns he and the other Commissioners have:
- I had asked Chris specifically in other emails if "you are able to generally support it", or "what exactly can you support" and that was what I thought the basis of the meeting was going to be about.
Since you have so many objections to Our proposed [Bozeman for CEDAW] Ordinance as a model to achieve gender equity in our city, what is a process or framework that can allow the city to stand for gender equity and the health, dignity and safety of women and girls that is of substance and can be acceptable to the city?
The ball is in his court or their court if he's really representing Cyndy Andrus as well. But she would not behave this way - that is for sure. You were great and I couldn't have done it; I couldn't have stood it without you. I honestly did not know that this is what his "temper" is about and it's bad for the City of Bozeman. Thank you again and so sorry we both had to put up with this and quite frankly it's why we need a city ordinance when you have leadership or bosses who treat women like this. It's called gender-based verbal violence and sexual harassment and we are Me Too.
This is what happened, and now I’d like to add why this matters and why our City leadership and community should care and act.
Even though I and the other leader have had to handle other very sexist and sexual harassing situations as well as gender-based violence over our lives, much like every woman – including death threats when I co-founded a program and shelter to address gender-based violence now called The HAVEN – the harsh impacts of DM’s verbal abuse was compounded because of his power as the DM and as incoming Bozeman Mayor. Having never received any apology or clarification about his “leadership style” or any follow up whatsoever from the DM, we drafted several versions of our own follow-up letter to the DM. This letter became so diplomatic to save our women’s rights cause and thus did not adequately address his abuse of power in order to avoid retaliation. Finally we resolved to focus our goal to create and institutionalize policies advancing women’s rights and safety and, now ironically, we decided not to send our letter to the DM. We never even thought this opportunity would occur to address what we now know is a long-standing pattern of the DM’s verbal form of gender-based violence. Instead, what I did is reach out to other leaders in our community to get their advice and felt afterwards that we were not taken seriously and always, in many ways spoken or by inaction, were told the DM’s contributions were more important than his “temper.” But we also learned from other discussions that we were not the only women affected by this pattern of abuse and fear of retaliation. When Mayor Andrus did reach out to me to schedule a meeting in June, 2018, about our City for CEDAW women’s human rights campaign following a City Commission meeting presentation earlier in May with over 100 supporters and nearly 1,000 signatures on our Petition, she wanted the DM to be present. I refused and told her why (correspondence in the other documents) and, upon request, followed up with Mayor Andrus in a lengthy phone call to provide specific examples and details from the meeting with the DM on April 19th. We were grateful she didn’t include him in that meeting. Another result both of us decided for ourselves and the Cities for CEDAW campaign after this April 19th meeting was either to not ever work or meet with the DM or at least always have 3-5 people present to prevent his harmful behavior from bullying and attempting to intimidate us again. Sadly, I also substantially reduced my and our expectations of what could be achieved for the creation of an Ordinance or Resolution to advance women’s human rights as Bozeman policy since that meeting. And as the DM moved into the role of Mayor, this was another way to prevent his attacks. Again, at the painful expense of the most vulnerable women we wanted this human rights policy, education and research to serve. The other volunteer leader quit working with the Equal Pay Resolution and this organization in order to not have to work with Mayor Mehl. She has shared her own story to this effect. Our lived experience as women, men and non-binary people of sexual, racial and/or other harassment and related violence in paid or volunteer workplaces and community leadership - along with the emerging research which is so badly needed here for the City and other workplaces - is now becoming more understood about its breadth and depth. We also know from the #ME TOO Movement that liberal White men – especially when holding the most prominent positions - can present as supporters of women and progressive causes, but do NOT walk their talk. After reading – and I so strong urge everyone who is reading or listening to this, PLEASE review ALL the attached the FOIA documents from our current and former City Employees – many from women, but not all – to understand this: those leaders appearing to be women-supporting, liberal or even progressive leaders who are in power can, and in this case, the Mayor has profoundly harmed our City’s workforce including the 1st and only women City Manager, who many have said was our most successful top Administrator ever. And this “leadership style” has been experienced by other current and previous Commissioners, members of Citizen Advisory Boards, business owners and many more we will never hear from who are also afraid to come forward because if the Mayor is not removed, they will be afraid of retaliation as am I and my colleague. Thinking about future City policies that advance gender and other equity, diversity and inclusion in our community and its workplace, how can anyone feel secure, much less “welcome” in their desire to contribute to our City, as a volunteer or employee, when they learn about this fully documented, unprofessional behavior of our Mayor in violation of the City’s own policies - carefully demonstrated over 2 years with extensive evidence in the FOIA documents by former City Managers Andrea Surratt and Dennis Taylor - if then no substantive action is taken? Now my colleague and I know – the Mayor’s "leadership style" as he defines this – was never only targeted at us, but directed widely, impacting a lot of women at all levels of employment and in our community, including current and former Commissioners, with all harmed in some way. I truly regret that we did not send our fully detailed letter of DM’s bullying, abusive and gender-based harassing treatment to the Mayor and other City leaders two years ago, or had been encouraged to file an Ethics Board complaint, but we believed it would probably be used against us and the organizations we cared about. I ask the City Commissioners on behalf of all who have suffered, been diminished, been humiliated, been afraid and been denied their ability to work in safety and dignity, to change our City’s elected Mayoral leadership now. Thank you, Jan Strout (she/hers) Bozeman, MT
submitted by Spacepirateroberts to Bozeman [link] [comments]

CLI & GUI v0.16.0.3 'Nitrogen Nebula' released!

This is the CLI & GUI v0.16.0.3 'Nitrogen Nebula' point release. This release predominantly features bug fixes and performance improvements.

(Direct) download links (GUI)

(Direct) download links (CLI)

GPG signed hashes

We encourage users to check the integrity of the binaries and verify that they were signed by binaryFate's GPG key. A guide that walks you through this process can be found here for Windows and here for Linux and Mac OS X.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 # This GPG-signed message exists to confirm the SHA256 sums of Monero binaries. # # Please verify the signature against the key for binaryFate in the # source code repository (/utils/gpg_keys). # # ## CLI 75b198869a3a117b13b9a77b700afe5cee54fd86244e56cb59151d545adbbdfd monero-android-armv7-v0.16.0.3.tar.bz2 b48918a167b0961cdca524fad5117247239d7e21a047dac4fc863253510ccea1 monero-android-armv8-v0.16.0.3.tar.bz2 727a1b23fbf517bf2f1878f582b3f5ae5c35681fcd37bb2560f2e8ea204196f3 monero-freebsd-x64-v0.16.0.3.tar.bz2 6df98716bb251257c3aab3cf1ab2a0e5b958ecf25dcf2e058498783a20a84988 monero-linux-armv7-v0.16.0.3.tar.bz2 6849446764e2a8528d172246c6b385495ac60fffc8d73b44b05b796d5724a926 monero-linux-armv8-v0.16.0.3.tar.bz2 cb67ad0bec9a342b0f0be3f1fdb4a2c8d57a914be25fc62ad432494779448cc3 monero-linux-x64-v0.16.0.3.tar.bz2 49aa85bb59336db2de357800bc796e9b7d94224d9c3ebbcd205a8eb2f49c3f79 monero-linux-x86-v0.16.0.3.tar.bz2 16a5b7d8dcdaff7d760c14e8563dd9220b2e0499c6d0d88b3e6493601f24660d monero-mac-x64-v0.16.0.3.tar.bz2 5d52712827d29440d53d521852c6af179872c5719d05fa8551503d124dec1f48 monero-win-x64-v0.16.0.3.zip ff094c5191b0253a557be5d6683fd99e1146bf4bcb99dc8824bd9a64f9293104 monero-win-x86-v0.16.0.3.zip # ## GUI 50fe1d2dae31deb1ee542a5c2165fc6d6c04b9a13bcafde8a75f23f23671d484 monero-gui-install-win-x64-v0.16.0.3.exe 20c03ddb1c82e1bcb73339ef22f409e5850a54042005c6e97e42400f56ab2505 monero-gui-linux-x64-v0.16.0.3.tar.bz2 574a84148ee6af7119fda6b9e2859e8e9028fe8a8eec4dfdd196aeade47e9c90 monero-gui-mac-x64-v0.16.0.3.dmg 371cb4de2c9ccb5ed99b2622068b6aeea5bdfc7b9805340ea7eb92e7c17f2478 monero-gui-win-x64-v0.16.0.3.zip # # # ~binaryFate -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEgaxZH+nEtlxYBq/D8K9NRioL35IFAl81bL8ACgkQ8K9NRioL 35J+UA//bgY6Mhikh8Cji8i2bmGXEmGvvWMAHJiAtAG2lgW3BT9BHAFMfEpUP5rk svFNsUY/Uurtzxwc/myTPWLzvXVMHzaWJ/EMKV9/C3xrDzQxRnl/+HRS38aT/D+N gaDjchCfk05NHRIOWkO3+2Erpn3gYZ/VVacMo3KnXnQuMXvAkmT5vB7/3BoosOU+ B1Jg5vPZFCXyZmPiMQ/852Gxl5FWi0+zDptW0jrywaS471L8/ZnIzwfdLKgMO49p Fek1WUUy9emnnv66oITYOclOKoC8IjeL4E1UHSdTnmysYK0If0thq5w7wIkElDaV avtDlwqp+vtiwm2svXZ08rqakmvPw+uqlYKDSlH5lY9g0STl8v4F3/aIvvKs0bLr My2F6q9QeUnCZWgtkUKsBy3WhqJsJ7hhyYd+y+sBFIQH3UVNv5k8XqMIXKsrVgmn lRSolLmb1pivCEohIRXl4SgY9yzRnJT1OYHwgsNmEC5T9f019QjVPsDlGNwjqgqB S+Theb+pQzjOhqBziBkRUJqJbQTezHoMIq0xTn9j4VsvRObYNtkuuBQJv1wPRW72 SPJ53BLS3WkeKycbJw3TO9r4BQDPoKetYTE6JctRaG3pSG9VC4pcs2vrXRWmLhVX QUb0V9Kwl9unD5lnN17dXbaU3x9Dc2pF62ZAExgNYfuCV/pTJmc= =bbBm -----END PGP SIGNATURE----- 

Upgrading (GUI)

Note that you should be able to utilize the automatic updater in the GUI that was recently added. A pop-up will appear with the new binary.
In case you want to update manually, you ought to perform the following steps:
  1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the direct download links in this thread or from the official website. If you run active AV (AntiVirus) software, I'd recommend to apply this guide -> https://monero.stackexchange.com/questions/10798/my-antivirus-av-software-blocks-quarantines-the-monero-gui-wallet-is-there
  2. Extract the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux) you just downloaded) to a new directory / folder of your liking.
  3. Open monero-wallet-gui. It should automatically load your "old" wallet.
If, for some reason, the GUI doesn't automatically load your old wallet, you can open it as follows:
[1] On the second page of the wizard (first page is language selection) choose Open a wallet from file
[2] Now select your initial / original wallet. Note that, by default, the wallet files are located in Documents\Monero\ (Windows), Users//Monero/ (Mac OS X), or home//Monero/ (Linux).
Lastly, note that a blockchain resync is not needed, i.e., it will simply pick up where it left off.

Upgrading (CLI)

You ought to perform the following steps:
  1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the official website, the direct download links in this thread, or Github.
  2. Extract the new binaries to a new directory of your liking.
  3. Copy over the wallet files from the old directory (i.e. the v0.15.x.x or v0.16.0.x directory).
  4. Start monerod and monero-wallet-cli (in case you have to use your wallet).
Note that a blockchain resync is not needed. Thus, if you open monerod-v0.16.0.3, it will simply pick up where it left off.

Release notes (GUI)

  • macOS app is now notarized by Apple
  • CMake improvments
  • Add support for IPv6 remote nodes
  • Add command history to Logs page
  • Add "Donate to Monero" button
  • Indicate probability of finding a block on Mining page
  • Minor bug fixes
Note that you can find a full change log here.

Release notes (CLI)

  • DoS fixes
  • Add option to print daily coin emission and fees in monero-blockchain-stats
  • Minor bug fixes
Note that you can find a full change log here.

Further remarks

  • A guide on pruning can be found here.
  • Ledger Monero users, please be aware that version 1.6.0 of the Ledger Monero App is required in order to properly use CLI or GUI v0.16.

Guides on how to get started (GUI)

https://github.com/monero-ecosystem/monero-GUI-guide/blob/mastemonero-GUI-guide.md
Older guides: (These were written for older versions, but are still somewhat applicable)
Sheep’s Noob guide to Monero GUI in Tails
https://medium.com/@Electricsheep56/the-monero-gui-wallet-broken-down-in-plain-english-bd2889b8c202

Ledger GUI guides:

How do I generate a Ledger Monero wallet with the GUI (monero-wallet-gui)?
How do I restore / recreate my Ledger Monero wallet?

Trezor GUI guides:

How do I generate a Trezor Monero wallet with the GUI (monero-wallet-gui)?
How to use Monero with Trezor - by Trezor
How do I restore / recreate my Trezor Monero wallet?

Ledger & Trezor CLI guides

Guides to resolve common issues (GUI)

My antivirus (AV) software blocks / quarantines the Monero GUI wallet, is there a work around I can utilize?
I am missing (not seeing) a transaction to (in) the GUI (zero balance)
Transaction stuck as “pending” in the GUI
How do I move the blockchain (data.mdb) to a different directory during (or after) the initial sync without losing the progress?
I am using the GUI and my daemon doesn't start anymore
My GUI feels buggy / freezes all the time
The GUI uses all my bandwidth and I can't browse anymore or use another application that requires internet connection
How do I change the language of the 25 word mnemonic seed in the GUI or CLI?
I am using remote node, but the GUI still syncs blockchain?

Using the GUI with a remote node

In the wizard, you can either select Simple mode or Simple mode (bootstrap) to utilize this functionality. Note that the GUI developers / contributors recommend to use Simple mode (bootstrap) as this mode will eventually use your own (local) node, thereby contributing to the strength and decentralization of the network. Lastly, if you manually want to set a remote node, you ought to use Advanced mode. A guide can be found here:
https://www.getmonero.org/resources/user-guides/remote_node_gui.html

Adding a new language to the GUI

https://github.com/monero-ecosystem/monero-translations/blob/masteweblate.md
If, after reading all these guides, you still require help, please post your issue in this thread and describe it in as much detail as possible. Also, feel free to post any other guides that could help people.
submitted by dEBRUYNE_1 to Monero [link] [comments]

College apps suck, good luck to anyone currently applying!

Hey all! I know this time of year is really tough for anyone applying to college. Stick in there!
Demographics
Intended Major(s): Classics
Academics
Standardized Testing
Extracurriculars/Activities
  1. Local chapter of Junior Classical League (4 years), President
  2. Orchestra (4 years), Concertmaster
  3. Debate (4 years), Team Captain, won state in my senior year
  4. Teaching Assistant at Chinese camp (4 years)
  5. Science Olympiad (4 years), Team Captain
  6. Pit Orchestra (3 years)
  7. Congressional Debate (2 years)
  8. Quiz Bowl (4 years)
  9. Environmental Club (3 years)
  10. Private Violin Tutor (1 year)
Awards/Honors
  1. Questbridge National College Match Scholarship Finalist
  2. National Merit Scholar
  3. National Speech and Debate Association Superior Distinction
Letters of Recommendation
I had really good relationships with both of my recommenders. One was my Latin teacher who I had been taking classes from all 4 years, and was the mentor to JCL, an activity that I was really involved in. The other was my APUSH teacher who coached Quiz Bowl, which I was involved in for all four years of high school. I also chatted with both teachers pretty regularly about non-class stuff.
In the end, both of their recommendations were... just fine. Not bad by any means, but nothing about them stands out, they were just generic. (I was able to see them bc I had to request pdf versions from the teachers for a scholarship later.)
Interviews
My Yale interview was amazing, it was a phone interview with an AO that wasn't in charge of my area. It was meant to be ~30 minutes but we talked for over an hour, and it was a really fun conversation! Since I applied REA, it was my first college interview experience and I was so relieved that it felt like a natural conversation. We talked about history and classics (my intended major at the time) and random small historical things that I was passionate about.
My other interviews... not so great. I had interviews for Harvard and Princeton, and they were both just with unenthused alumni that lived in my area. The interviewers just asked me questions about test scores and extracurriculars that would've already been covered by my application. Harvard interviewer did let me know that the interview is one of the least-considered parts of your application.
Essays
My personal statement was a mediocre child-of-immigrants essay. There is truly so little to say about it. I think my supplementals and short answers were much better written, and I really liked my optional essay for Harvard, which was about mythology and gender, how I related old myths to problems in my personal life.
Decisions (indicate ED/EA/REA/SCEA/RD)
Acceptances:
Waitlists/Rejections: N/A
*I applied to only top schools in RD bc I had already gotten into Yale REA and got good fin aid from them, so I didn't end up applying to any more targets or safeties.
Additional Information:
Feel free to comment or pm me with any questions! I remember how stressful and soul-sucking this process is and would love to be of help!
Edit: I'm already a year into college (not a prefrosh) so feel free to ask me questions about Yale student life too! I'm pretty involved in activist and queer circles :)
submitted by plain_tomato to collegeresults [link] [comments]

Signals for binary options | Binary Options Signals

Signals for binary options | Binary Options Signals
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submitted by vfxAlert3 to u/vfxAlert3 [link] [comments]

vfxAlert - Signals for binary options

vfxAlert - Signals for binary options
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submitted by vfxAlert3 to u/vfxAlert3 [link] [comments]

Unable to run custom scripts via dmenu when it is started with i3's mod+d key

I have encountered strange behaviour regarding dmenu_run and dmenu_recency. When I run dmenu_run or dmenu_recency from terminal and then execute simple script like echo "test" value test is printed in the terminal. However when I run dmenu_recency or dmenu_run with i3 keybinding like:
bindsym $mod+d exec --no-startup-id dmenu_recency
and then execute same simple script, then nothing happens. Dmenu lunches for other installed programs works well, it just doesen't work for execuution of my custom scripts.
What am I missing here? I suspect I have to add something else to my scripts but i dont know what. For now it is jsut plain this:
echo "test"

EDIT: Ok maybe script: echo "test" is not the best example since it is true that there is no opened terminal to write to.
But same thing happens if I try to execute script that looks like this:
code ~/.i3/config
This jsut opens the i33 config file with visual studio code. Again this works when I execute it via dmenu_run that was called from existing termina but it doesen't work when executed via dmenu_run that was called via i3 keybinding mod+d
EDIT 2:
.i3/config
# i3 config file (v4) # Please see http://i3wm.org/docs/userguide.html for a complete reference! # Set mod key (Mod1=, Mod4=) set $mod Mod4 # My testing shortcuts bindsym $mod+c exec code bindsym $mod+Shift+x exec terminal; exec terminal bindsym $mod+F4 exec /home/erik/Programs/pycharm-community-2020.2.1/bin/pycharm.sh bindsym $mod+Shift+F2 exec /home/erik/CustomScripts/google_calendar # CONFIGURABLE PRINTSCREENS OPTIONS # take a screenshot of a screen region and copy it to a clipboard #bindsym --release Shift+Print exec "ScreenCapture.sh -s /home/erik/Pictures/Screenshots/" # take a screenshot of a whole window and copy it to a clipboard #bindsym --release Print exec "ScreenCapture.sh /home/erik/Pictures/Screenshots/" # set default desktop layout (default is tiling) # workspace_layout tabbed  # Configure border style  default_border pixel 2 default_floating_border normal # Hide borders hide_edge_borders none # change borders bindsym $mod+u border none bindsym $mod+y border pixel 1 bindsym $mod+n border normal # You can also use any non-zero value if you'd like to have a border (this is to prevent issues with gaps) # for_window [class=".*"] border pixel 1 # Font for window titles. Will also be used by the bar unless a different font # is used in the bar {} block below. font xft:URWGothic-Book 11 # Use Mouse+$mod to drag floating windows floating_modifier $mod # start a terminal bindsym $mod+Return exec terminal # kill focused window bindsym $mod+Shift+q kill # start program launcher # bindsym $mod+d exec --no-startup-id dmenu_recency bindsym $mod+d exec --no-startup-id home/erik/CustomScripts/redit_solution dmenu_recency # launch categorized menu bindsym $mod+z exec --no-startup-id morc_menu ################################################################################################ ## sound-section - DO NOT EDIT if you wish to automatically upgrade Alsa -> Pulseaudio later! ## ################################################################################################ #exec --no-startup-id volumeicon #bindsym $mod+Ctrl+m exec terminal -e 'alsamixer' exec --no-startup-id start-pulseaudio-x11 exec --no-startup-id pa-applet bindsym $mod+Ctrl+m exec pavucontrol ################################################################################################ # Screen brightness controls # bindsym XF86MonBrightnessUp exec "xbacklight -inc 10; notify-send 'brightness up'" # bindsym XF86MonBrightnessDown exec "xbacklight -dec 10; notify-send 'brightness down'" # Start Applications bindsym $mod+Ctrl+b exec terminal -e 'bmenu' bindsym $mod+F2 exec chromium bindsym $mod+F3 exec pcmanfm # bindsym $mod+F3 exec ranger bindsym $mod+Shift+F3 exec pcmanfm_pkexec bindsym $mod+F5 exec terminal -e 'mocp' bindsym $mod+t exec --no-startup-id pkill compton bindsym $mod+Ctrl+t exec --no-startup-id compton -b bindsym $mod+Shift+d --release exec "killall dunst; exec notify-send 'restart dunst'" bindsym Print exec --no-startup-id i3-scrot bindsym $mod+Print --release exec --no-startup-id i3-scrot -w bindsym $mod+Shift+Print --release exec --no-startup-id i3-scrot -s bindsym $mod+Shift+h exec xdg-open /usshare/doc/manjaro/i3_help.pdf bindsym $mod+Ctrl+x --release exec --no-startup-id xkill focus_follows_mouse no # change focus bindsym $mod+j focus left bindsym $mod+k focus down bindsym $mod+l focus up bindsym $mod+semicolon focus right # alternatively, you can use the cursor keys: bindsym $mod+Left focus left bindsym $mod+Down focus down bindsym $mod+Up focus up bindsym $mod+Right focus right # move focused window bindsym $mod+Shift+j move left bindsym $mod+Shift+k move down bindsym $mod+Shift+l move up bindsym $mod+Shift+semicolon move right # alternatively, you can use the cursor keys: bindsym $mod+Shift+Left move left bindsym $mod+Shift+Down move down bindsym $mod+Shift+Up move up bindsym $mod+Shift+Right move right # workspace back and forth (with/without active container) workspace_auto_back_and_forth yes bindsym $mod+b workspace back_and_forth bindsym $mod+Shift+b move container to workspace back_and_forth; workspace back_and_forth # split orientation bindsym $mod+h split h;exec notify-send 'tile horizontally' bindsym $mod+v split v;exec notify-send 'tile vertically' bindsym $mod+q split toggle # toggle fullscreen mode for the focused container bindsym $mod+f fullscreen toggle # change container layout (stacked, tabbed, toggle split) bindsym $mod+s layout stacking bindsym $mod+w layout tabbed bindsym $mod+e layout toggle split # toggle tiling / floating bindsym $mod+Shift+space floating toggle # change focus between tiling / floating windows bindsym $mod+space focus mode_toggle # toggle sticky bindsym $mod+Shift+s sticky toggle # focus the parent container bindsym $mod+a focus parent # move the currently focused window to the scratchpad bindsym $mod+Shift+minus move scratchpad # Show the next scratchpad window or hide the focused scratchpad window. # If there are multiple scratchpad windows, this command cycles through them. bindsym $mod+minus scratchpad show #navigate workspaces next / previous bindsym $mod+Ctrl+Right workspace next bindsym $mod+Ctrl+Left workspace prev # Workspace names # to display names or symbols instead of plain workspace numbers you can use # something like: set $ws1 1:mail # set $ws2 2: set $ws1 1 set $ws2 2 set $ws3 3 set $ws4 4 set $ws5 5 set $ws6 6 set $ws7 7 set $ws8 8 # switch to workspace bindsym $mod+1 workspace $ws1 bindsym $mod+2 workspace $ws2 bindsym $mod+3 workspace $ws3 bindsym $mod+4 workspace $ws4 bindsym $mod+5 workspace $ws5 bindsym $mod+6 workspace $ws6 bindsym $mod+7 workspace $ws7 bindsym $mod+8 workspace $ws8 # Move focused container to workspace bindsym $mod+Ctrl+1 move container to workspace $ws1 bindsym $mod+Ctrl+2 move container to workspace $ws2 bindsym $mod+Ctrl+3 move container to workspace $ws3 bindsym $mod+Ctrl+4 move container to workspace $ws4 bindsym $mod+Ctrl+5 move container to workspace $ws5 bindsym $mod+Ctrl+6 move container to workspace $ws6 bindsym $mod+Ctrl+7 move container to workspace $ws7 bindsym $mod+Ctrl+8 move container to workspace $ws8 # Move to workspace with focused container bindsym $mod+Shift+1 move container to workspace $ws1; workspace $ws1 bindsym $mod+Shift+2 move container to workspace $ws2; workspace $ws2 bindsym $mod+Shift+3 move container to workspace $ws3; workspace $ws3 bindsym $mod+Shift+4 move container to workspace $ws4; workspace $ws4 bindsym $mod+Shift+5 move container to workspace $ws5; workspace $ws5 bindsym $mod+Shift+6 move container to workspace $ws6; workspace $ws6 bindsym $mod+Shift+7 move container to workspace $ws7; workspace $ws7 bindsym $mod+Shift+8 move container to workspace $ws8; workspace $ws8 # Open applications on specific workspaces # assign [class="Thunderbird"] $ws1 # assign [class="Pale moon"] $ws2 # assign [class="Pcmanfm"] $ws3 # assign [class="Skype"] $ws5 # Open specific applications in floating mode for_window [title="alsamixer"] floating enable border pixel 1 for_window [class="calamares"] floating enable border normal for_window [class="Clipgrab"] floating enable for_window [title="File Transfer*"] floating enable for_window [class="fpakman"] floating enable for_window [class="Galculator"] floating enable border pixel 1 for_window [class="GParted"] floating enable border normal for_window [title="i3_help"] floating enable sticky enable border normal for_window [class="Lightdm-settings"] floating enable for_window [class="Lxappearance"] floating enable sticky enable border normal for_window [class="Manjaro-hello"] floating enable for_window [class="Manjaro Settings Manager"] floating enable border normal for_window [title="MuseScore: Play Panel"] floating enable for_window [class="Nitrogen"] floating enable sticky enable border normal for_window [class="Oblogout"] fullscreen enable for_window [class="octopi"] floating enable for_window [title="About Pale Moon"] floating enable for_window [class="Pamac-manager"] floating enable for_window [class="Pavucontrol"] floating enable for_window [class="qt5ct"] floating enable sticky enable border normal for_window [class="Qtconfig-qt4"] floating enable sticky enable border normal for_window [class="Simple-scan"] floating enable border normal for_window [class="(?i)System-config-printer.py"] floating enable border normal for_window [class="Skype"] floating enable border normal for_window [class="Timeset-gui"] floating enable border normal for_window [class="(?i)virtualbox"] floating enable border normal for_window [class="Xfburn"] floating enable # switch to workspace with urgent window automatically for_window [urgent=latest] focus # reload the configuration file bindsym $mod+Shift+c reload # restart i3 inplace (preserves your layout/session, can be used to upgrade i3) bindsym $mod+Shift+r restart # exit i3 (logs you out of your X session) bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'You pressed the exit shortcut. Do you really want to exit i3? This will end your X session.' -b 'Yes, exit i3' 'i3-msg exit'" # Set shut down, restart and locking features bindsym $mod+0 mode "$mode_system" set $mode_system (l)ock, (e)xit, switch_(u)ser, (s)uspend, (h)ibernate, (r)eboot, (Shift+s)hutdown mode "$mode_system" { bindsym l exec --no-startup-id i3exit lock, mode "default" bindsym s exec --no-startup-id i3exit suspend, mode "default" bindsym u exec --no-startup-id i3exit switch_user, mode "default" bindsym e exec --no-startup-id i3exit logout, mode "default" bindsym h exec --no-startup-id i3exit hibernate, mode "default" bindsym r exec --no-startup-id i3exit reboot, mode "default" bindsym Shift+s exec --no-startup-id i3exit shutdown, mode "default" # exit system mode: "Enter" or "Escape" bindsym Return mode "default" bindsym Escape mode "default" } # Resize window (you can also use the mouse for that) bindsym $mod+r mode "resize" mode "resize" { # These bindings trigger as soon as you enter the resize mode # Pressing left will shrink the window’s width. # Pressing right will grow the window’s width. # Pressing up will shrink the window’s height. # Pressing down will grow the window’s height. bindsym j resize shrink width 5 px or 5 ppt bindsym k resize grow height 5 px or 5 ppt bindsym l resize shrink height 5 px or 5 ppt bindsym semicolon resize grow width 5 px or 5 ppt # same bindings, but for the arrow keys bindsym Left resize shrink width 5 px or 5 ppt bindsym Down resize grow height 5 px or 5 ppt bindsym Up resize shrink height 5 px or 5 ppt bindsym Right resize grow width 5 px or 5 ppt # exit resize mode: Enter or Escape bindsym Return mode "default" bindsym Escape mode "default" } # Lock screen bindsym $mod+9 exec --no-startup-id blurlock # Autostart applications exec --no-startup-id /uslib/polkit-gnome/polkit-gnome-authentication-agent-1 exec --no-startup-id nitrogen --restore; sleep 1; compton -b # exec --no-startup-id manjaro-hello exec --no-startup-id nm-applet exec --no-startup-id xfce4-power-manager exec --no-startup-id pamac-tray exec --no-startup-id clipit exec --no-startup-id picom # exec --no-startup-id blueman-applet # exec_always --no-startup-id sbxkb exec --no-startup-id start_conky_maia # exec --no-startup-id start_conky_green exec --no-startup-id xautolock -time 10 -locker blurlock exec_always --no-startup-id ff-theme-util exec_always --no-startup-id fix_xcursor # Color palette used for the terminal ( ~/.Xresources file ) # Colors are gathered based on the documentation: # https://i3wm.org/docs/userguide.html#xresources # Change the variable name at the place you want to match the color # of your terminal like this: # [example] # If you want your bar to have the same background color as your # terminal background change the line 362 from: # background #14191D # to: # background $term_background # Same logic applied to everything else. set_from_resource $term_background background set_from_resource $term_foreground foreground set_from_resource $term_color0 color0 set_from_resource $term_color1 color1 set_from_resource $term_color2 color2 set_from_resource $term_color3 color3 set_from_resource $term_color4 color4 set_from_resource $term_color5 color5 set_from_resource $term_color6 color6 set_from_resource $term_color7 color7 set_from_resource $term_color8 color8 set_from_resource $term_color9 color9 set_from_resource $term_color10 color10 set_from_resource $term_color11 color11 set_from_resource $term_color12 color12 set_from_resource $term_color13 color13 set_from_resource $term_color14 color14 set_from_resource $term_color15 color15 # Start i3bar to display a workspace bar (plus the system information i3status if available) bar { i3bar_command i3bar status_command i3status position bottom ## please set your primary output first. Example: 'xrandr --output eDP1 --primary' # tray_output primary # tray_output eDP1 bindsym button4 nop bindsym button5 nop # font xft:URWGothic-Book 11 strip_workspace_numbers yes colors { background #222D31 statusline #F9FAF9 separator #ff9a1f # border backgr. text focused_workspace #ff9a1f #ff9a1f #292F34 active_workspace #595B5B #353836 #FDF6E3 inactive_workspace #595B5B #222D31 #EEE8D5 binding_mode #16a085 #2C2C2C #F9FAF9 urgent_workspace #16a085 #FDF6E3 #E5201D } } # hide/unhide i3status bar bindsym $mod+m bar mode toggle # Theme colors # class border backgr. text indic. child_border client.focused #ff9a1f #ff9a1f #000000 #ff9a1f client.focused_inactive #2F3D44 #2F3D44 #1ABC9C #454948 client.unfocused #2F3D44 #2F3D44 #1ABC9C #454948 client.urgent #CB4B16 #FDF6E3 #1ABC9C #268BD2 client.placeholder #000000 #0c0c0c #ffffff #000000 client.background #2B2C2B ############################# ### settings for i3-gaps: ### ############################# # Set inneouter gaps gaps inner 0 gaps outer 0 # Additionally, you can issue commands with the following syntax. This is useful to bind keys to changing the gap size. # gaps inner|outer current|all set|plus|minus  # gaps inner all set 10 # gaps outer all plus 5 # Smart gaps (gaps used if only more than one container on the workspace) smart_gaps on # Smart borders (draw borders around container only if it is not the only container on this workspace) # on|no_gaps (on=always activate and no_gaps=only activate if the gap size to the edge of the screen is 0) smart_borders on # Press $mod+Shift+g to enter the gap mode. Choose o or i for modifying outeinner gaps. Press one of + / - (in-/decrement for current workspace) or 0 (remove gaps for current workspace). If you also press Shift with these keys, the change will be global for all workspaces. set $mode_gaps Gaps: (o) outer, (i) inner set $mode_gaps_outer Outer Gaps: +|-|0 (local), Shift + +|-|0 (global) set $mode_gaps_inner Inner Gaps: +|-|0 (local), Shift + +|-|0 (global) bindsym $mod+Shift+g mode "$mode_gaps" mode "$mode_gaps" { bindsym o mode "$mode_gaps_outer" bindsym i mode "$mode_gaps_inner" bindsym Return mode "default" bindsym Escape mode "default" } mode "$mode_gaps_inner" { bindsym plus gaps inner current plus 5 bindsym minus gaps inner current minus 5 bindsym 0 gaps inner current set 0 bindsym Shift+plus gaps inner all plus 5 bindsym Shift+minus gaps inner all minus 5 bindsym Shift+0 gaps inner all set 0 bindsym Return mode "default" bindsym Escape mode "default" } mode "$mode_gaps_outer" { bindsym plus gaps outer current plus 5 bindsym minus gaps outer current minus 5 bindsym 0 gaps outer current set 0 bindsym Shift+plus gaps outer all plus 5 bindsym Shift+minus gaps outer all minus 5 bindsym Shift+0 gaps outer all set 0 bindsym Return mode "default" bindsym Escape mode "default" } 
.bashrc
# # ~/.bashrc # [[ $- != *i* ]] && return colors() { local fgc bgc vals seq0 printf "Color escapes are %s\n" '\e[${value};...;${value}m' printf "Values 30..37 are \e[33mforeground colors\e[m\n" printf "Values 40..47 are \e[43mbackground colors\e[m\n" printf "Value 1 gives a \e[1mbold-faced look\e[m\n\n" # foreground colors for fgc in {30..37}; do # background colors for bgc in {40..47}; do fgc=${fgc#37} # white bgc=${bgc#40} # black vals="${fgc:+$fgc;}${bgc}" vals=${vals%%;} seq0="${vals:+\e[${vals}m}" printf " %-9s" "${seq0:-(default)}" printf " ${seq0}TEXT\e[m" printf " \e[${vals:+${vals+$vals;}}1mBOLD\e[m" done echo; echo done } [ -r /usshare/bash-completion/bash_completion ] && . /usshare/bash-completion/bash_completion # Change the window title of X terminals case ${TERM} in xterm*|rxvt*|Eterm*|aterm|kterm|gnome*|interix|konsole*) PROMPT_COMMAND='echo -ne "\033]0;${USER}@${HOSTNAME%%.*}:${PWD/#$HOME/\~}\007"' ;; screen*) PROMPT_COMMAND='echo -ne "\033_${USER}@${HOSTNAME%%.*}:${PWD/#$HOME/\~}\033\\"' ;; esac use_color=true # Set colorful PS1 only on colorful terminals. # dircolors --print-database uses its own built-in database # instead of using /etc/DIR_COLORS. Try to use the external file # first to take advantage of user additions. Use internal bash # globbing instead of external grep binary. safe_term=${TERM//[^[:alnum:]]/?} # sanitize TERM match_lhs="" [[ -f ~/.dir_colors ]] && match_lhs="${match_lhs}$(<~/.dir_colors)" [[ -f /etc/DIR_COLORS ]] && match_lhs="${match_lhs}$(/dev/null \ && match_lhs=$(dircolors --print-database) [[ $'\n'${match_lhs} == *$'\n'"TERM "${safe_term}* ]] && use_color=true if ${use_color} ; then # Enable colors for ls, etc. Prefer ~/.dir_colors #64489 if type -P dircolors >/dev/null ; then if [[ -f ~/.dir_colors ]] ; then eval $(dircolors -b ~/.dir_colors) elif [[ -f /etc/DIR_COLORS ]] ; then eval $(dircolors -b /etc/DIR_COLORS) fi fi if [[ ${EUID} == 0 ]] ; then PS1='\[\033[01;31m\][\h\[\033[01;36m\] \W\[\033[01;31m\]]\$\[\033[00m\] ' else PS1='\[\033[01;32m\][\u@\h\[\033[01;37m\] \W\[\033[01;32m\]]\$\[\033[00m\] ' fi alias ls='ls --color=auto' alias grep='grep --colour=auto' alias egrep='egrep --colour=auto' alias fgrep='fgrep --colour=auto' else if [[ ${EUID} == 0 ]] ; then # show root@ when we don't have colors PS1='\u@\h \W \$ ' else PS1='\u@\h \w \$ ' fi fi unset use_color safe_term match_lhs sh alias cp="cp -i" # confirm before overwriting something alias df='df -h' # human-readable sizes alias free='free -m' # show sizes in MB alias np='nano -w PKGBUILD' alias more=less xhost +local:root > /dev/null 2>&1 complete -cf sudo # Bash won't get SIGWINCH if another process is in the foreground. # Enable checkwinsize so that bash will check the terminal size when # it regains control. #65623 # http://cnswww.cns.cwru.edu/~chet/bash/FAQ (E11) shopt -s checkwinsize shopt -s expand_aliases # export QT_SELECT=4 # Enable history appending instead of overwriting. #139609 shopt -s histappend # # # ex - archive extractor # # usage: ex  ex () { if [ -f $1 ] ; then case $1 in *.tar.bz2) tar xjf $1 ;; *.tar.gz) tar xzf $1 ;; *.bz2) bunzip2 $1 ;; *.rar) unrar x $1 ;; *.gz) gunzip $1 ;; *.tar) tar xf $1 ;; *.tbz2) tar xjf $1 ;; *.tgz) tar xzf $1 ;; *.zip) unzip $1 ;; *.Z) uncompress $1;; *.7z) 7z x $1 ;; *) echo "'$1' cannot be extracted via ex()" ;; esac else echo "'$1' is not a valid file" fi } #Custom programs export PATH="/home/uusePrograms/pycharm-community-2020.2.1/bin:$PATH" # Custom scritps export PATH="/home/useCustomScripts:$PATH" 

submitted by Amuoeba8 to i3wm [link] [comments]

Day 14: It's in the cards (Tarot and other Cartomancy) PART 1

I've devoted a day to tarot because, like meditation, it can be a great tool for anyone on any path, as well as non-witches.
To keep this from being it's own book, I'm going to skip the history of tarot (which is interesting but easy to look up) and I'm not going to go in depth about any specific style. When I say the word tarot here, I mean specifically divination using a tarot deck with a total of 78 cards, including 22 major arcana (or "trump cards") and 56 minor arcana consisting of 4 suits (much like a deck of playing cards.)
It is, however, perfectly fine to "misuse" the word tarot to mean any form of cartomancy that involves the use of "spreads." It's not going to offend anyone (except pedants) and it can be useful to add the word "tarot" to an inquiry or search, especially when looking for a deck online.
There are three major variations of tarot deck- Rider-Waite, Tarot de Marseille, and Thoth. Most of the tarot decks available are based on the imagery of these three. There are differences, but generally they could be used interchangeably, so I'm not going to get too in depth about it. When you buy a deck, it can be helpful to know which style it is so you can be aware of how the creators meant them to be used. (You can usually find out online in stores or the official webpage, but you can also search for the differences and find out what style your deck matches. There are also versions that are unique to the deck/creator.
As I said, tarot is for everyone. There is very low risk of cultural appropriation. (Decks are often themed and some decks can be considered cultural appropriation.) There are a surprising number of myths that are nothing more than gatekeeping bs. I'm going to get into it, but the first thing to know is that you do not need anything but a tarot deck to begin doing tarot. I've make a deck from a pack of index cards, it doesn't have to be an expensive deck or anything fancy.
Which brings me to a strange myth I keep seeing lately in reference to tarot as well as other practices. Outside of specific religions, there is nothing in magic that MUST be given as a gift to "work." The best theory I've found to explain this floating garbage is that it was started as basically a "gift with membership" or "foot in the door" technique by the Hermetic Order of the Golden Dawn. There's no basis in it. Divination is about your ability to interpret symbols in context. It doesn't really matter where they came from.
Another myth is that you can't let other people touch your cards. You might not want to LET people touch them, and that's okay. It's a good idea to have boundaries about your tools and possessions. But someone touching the cards won't break them, you don't need to burn them, and if you don't mind any energy that does affect them (like love, awe, or open-minded curiosity) you don't need to cleanse them. You might choose to cleanse them after they are touched if you don't like the energy that comes from the person or anytime you feel like you need to. Just like with anything that isn't yours, please do not just touch or grab someones tarot cards without asking. It is rude.
Tarot does not require the use of elaborate spreads. They are one option of many. It's okay to use them like a "magic 8 ball" and ask yes or no questions and pull one card. You might get an answer that means "ask again later," or that indicate you should do a more elaborate spread, but you'll often get a yes or no.
Because divination, carotmancy, and tarot are about interpreting specific symbols in a specific context- there aren't TRULY any beginner (or "beginner friendly") decks. It really doesn't matter if you have a single word, a detailed image, an emoji-style simple symbol, a color, or a paragraph- you still have to interpret it. You cannot get around doing the work. If you find yourself connecting to a deck that is considered "advanced," you will still be able to read with it. If you need to look up meanings every time you use it or write down your own meanings or you realize you've gone way off from any "usual" meanings, that's okay. If it works- it doesn't matter what "level" other people have assigned to it.
There is no "One True Way" to shuffle, full, place, or read the cards of any deck. You do not even have to use all of the cards for a reading. It is okay to use only major or minor arcana if you want.
I'll mention some quirks that can happen with decks in part 2.
There are other common styles and decks designed for cartomancy.
Lenormand cartomancy (often referred to as "Lenormand tarot") was named after a famous cartomancer from the 1800s who published several works related to cartomancy. The cards and system bearing her name were created after her death. This system uses 36 cards with images of animals, objects and people. It doesn't work very well for single card spreads or less linear spreads. Each card gives context to the next.
Kipper cartomancy (also referred to as Kipper tarot) also uses 36 cards and creates very linear readings, and the imagery is not really meant to be interpreted as much as the reading is meant to basically be complete ideas. This deck is best for interpersonal affairs since the cards depict mainly people and actions.
Oracle cards are other decks of varying styles with any number of cards. There is no standard oracle deck. Some have a lot of text, some have only a card title, some are only images. Like tarot decks. you can find an oracle deck that works for you. You can use tarot spreads with oracle cards without (extra) difficulty. You can do "yes/no" single card pulls with them. If you do not want to worry about 78 cards or you want a deck personalized to you and your needs without the baggage of generally accepted meanings, an oracle deck might work better than tarot for you.
Playing cards are also a valid option. They can usually be obtained easily and inexpensively. The suits and numbers can correlate with tarot minor arcana or you might find regional meanings for playing card cartomancy. Playing cards are great for use in spells as well.
If you do not own a tarot (or other cartomancy) deck but are interested in buying one, here is what I think you should consider:
My first tarot deck ever was a very small "Tarot Nova" deck. It came in a very small box (about the size of a post-it note.) It was perfect for my needs which were mostly hanging out with the other witches and their pendulums at school. It was portable and very inexpensive at the book store checkout line in a rotating display of tiny novelty kits. I have so far lost all of my tarot cards to small children, complications from homelessness, and moving frequently as a younger adult. Now I am in a position where I don't have to think about those things. My next deck will represent my values of simplicity, intuition, and quality. My needs now are different from when I was 16 or 25. Your needs are different from 5 years ago and will be different again in 5 years. It's okay if your deck changes too.
I am just going to touch on some common quirks that you might encounter.
I really thought I'd be able to trim tarot down to a one day event, but even without talking about the history of tarot or even how-to tarot, I can't. So tomorrow will be cartomancy, continued. I'll talk about where the answers come from, what to do if your spread isn't giving you answers, and non-divination ways to use cards in witchcraft.
So today, your optional assignment is to think of a deck you would like, then look to see if a version of it exists. It might help you find a deck you like, or just demonstrate how many options are out there.
Then tell me
  1. Do you already use tarot or other cards for divination? What are some things you've noticed or learned about your personal relationship with your cards?
  2. What do you currently think you'd like to look for in a deck, if you plan to get one? (Remember that there are no wrong answers. If your main concern is that it be free- that's okay. If you just want something beautiful- that's okay. If you have a 12 point checklist, it might be a little restrictive but I'll assume you put thought into it, so that's okay too.) Or do you think you'll pass until/unless cards come into your life? Or do you think you'll pass on card divination altogether?
  3. How are your other practices going? Are you meditating regularly, adding herbs to your BoS, are you still using your BoS? How are you feeling right now? Even if you don't want to comment and check in with me, check in with yourself and make a note of where you are in this moment.
We've been going through a lot of information very quickly, thank you all so much for sticking with me so far. If you've fallen behind, don't stress. Catch up when you can. See you tomorrow!




All information presented is copyrighted material, you may not reproduce any part in any way except as permitted by US Copyright law. For info about reproduction permission, DM me.
My current goal is to turn this into a book, and perhaps repeat this type of "course" in the future. I truly believe there is no cost of admission to witchcraft and I will never ask you to buy anything (from me or otherwise.)
If you would like and are comfortably able to leave a tip, I do have CashApp, Venmo, and Paypal. (Starving artist is a lifestyle choice, but not-starving artist is great too. And no, I'm not actually starving, but I am looking at paying some money to get this project turned into a book and I've got my eye on this tarot deck...)
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